FIELD MANUAL // 03

Aliens: Fireteam Elite 2 — Weapons & Loadouts Guide

Your complete arsenal reference. From the iconic M41A Pulse Rifle to devastating heavy weapons, discover the best firearms, optimal attachments, and class-specific loadouts for every combat scenario.

UpdatedAug 25, 2026
Weapons30+ Firearms
Categories6 Types

Weapon Categories

Fireteam Elite 2 features over 30 firearms across six categories. Each category excels at specific ranges and combat scenarios. Understanding when to switch weapons is as important as accurate shooting.

Assault Rifles

The most versatile category. Effective at medium range with manageable recoil. The go-to choice for most players and situations.

WeaponDamageFire RateMagBest For
M41A Pulse RifleMediumHigh99All-around, beginners
M4A3 Service RifleMedium-HighMedium30Precision medium-range
AK-47 PatternHighMedium30Hard-hitting, controlled bursts
F90 TacticalMediumVery High40Crowd clearing, horde mode

SMGs / PDWs

High fire rate, low per-shot damage. Best in close quarters and for clearing groups of weak enemies. Excellent sidearm alternative for classes using heavy primary weapons.

WeaponDamageFire RateMagBest For
M3A1 Grease GunLowVery High30Close quarters, backup
UMP-45MediumHigh25Balanced CQC
Vector .45Low-MedExtreme30Maximum DPS at point-blank

Shotguns

Devastating at close range, useless at distance. Essential for tight corridors, Horde Mode, and dealing with charging enemies. The Demolisher's best friend.

WeaponDamage (Close)Fire RateMagBest For
M870 ShotgunExtremeLow6Maximum close-range damage
AA-12 Auto ShotgunHighHigh20Crowd clearing, horde mode
Double BarrelExtremeVery Low2One-shot kills, risk/reward

Heavy Weapons

LMGs, rocket launchers, and flamethrowers. High damage output but slow handling and long reloads. Demolisher proficiency bonus makes these truly shine.

WeaponDamageFire RateAmmoBest For
M56 Smart GunHighVery High200Sustained fire, horde mode
M240B LMGHighHigh100Suppression, area control
RPG-7Extreme (AoE)Very Low1Elite enemies, clustered groups
FlamethrowerMedium (DoT)Continuous200Area denial, crowd control

Precision Rifles

Semi-auto and bolt-action rifles for long-range engagements. High per-shot damage, excellent for weak point hits and elite enemies. Recon proficiency bonus.

WeaponDamageFire RateMagBest For
M14 DMRHighMedium20Versatile precision
Barrett .50 CalExtremeVery Low5One-shot weak point kills
G36 MarksmanMedium-HighHigh30Rapid precision shots

Sidearms

Your backup when the primary runs dry. Fast to draw, infinite reserve ammo in most modes. Don't underestimate them — a well-timed sidearm shot can save your life.

WeaponDamageFire RateMagBest For
M9 PistolMediumMedium15Reliable backup
.44 MagnumVery HighLow6Hard-hitting emergency weapon
SMG SidearmLowVery High20Crowd clearing when primary is empty

Weapon Tier List

Based on overall effectiveness across all game modes and difficulty levels. S-Tier weapons are must-haves; A-Tier are excellent in most situations; B-Tier are viable but have limitations; C-Tier are niche or outclassed.

TierWeaponsNotes
S-TierM41A Pulse Rifle, M56 Smart Gun, AA-12 Auto Shotgun, M14 DMRBest-in-class, effective in every scenario
A-TierM4A3 Service Rifle, F90 Tactical, M870 Shotgun, M240B LMG, Barrett .50 Cal, .44 MagnumExcellent with specific use cases
B-TierAK-47 Pattern, UMP-45, Vector .45, Flamethrower, G36 Marksman, M9 PistolViable but outclassed in most situations
C-TierM3A1 Grease Gun, Double Barrel, RPG-7, SMG SidearmNiche use only, high risk/low reward

Best Weapons by Class

ClassPrimarySecondarySidearmReasoning
GunnerM41A Pulse RifleF90 Tactical.44 MagnumSteady damage, large mags, Overclock makes them shine
DemolisherAA-12 Auto ShotgunM56 Smart GunM9 PistolArea damage + crowd clearing, heavy weapon proficiency
TechnicianM4A3 Service RifleM240B LMG.44 MagnumReliable damage while managing sentries, LMG for holdouts
ReconM14 DMRBarrett .50 CalM9 PistolPrecision damage, weak point bonus, long-range proficiency
DocM41A Pulse RifleUMP-45.44 MagnumVersatile primary, focus on healing rather than max damage
Expert (DPS)M56 Smart GunAA-12 Auto Shotgun.44 MagnumMaximum damage output, no weapon restrictions
Expert (Support)M41A Pulse RifleM240B LMGM9 PistolReliable coverage while using support abilities

Attachments Guide

Attachments modify weapon stats and can dramatically change how a firearm handles. Each weapon has 2-4 attachment slots. Choose based on your playstyle and the weapon's weaknesses.

Optics

  • Red Dot Sight: Faster ADS speed, slight accuracy bonus. Best for close-medium range.
  • Holographic Sight: Better target acquisition, moderate zoom. All-around choice.
  • ACOG (4x): Longer range, slower ADS. Best for precision rifles and DMRs.
  • Variable Zoom: Toggle between 1x and 4x. Versatile but heavier.

Barrel Attachments

  • Suppressor: Reduces noise (doesn't alert distant enemies), slight damage penalty. Useful for stealth sections.
  • Compensator: Reduces vertical recoil significantly. Best for full-auto weapons.
  • Muzzle Brake: Reduces horizontal recoil. Best for weapons with wide spread.
  • Extended Barrel: Increases damage and range, reduces handling. Best for precision rifles.

Underbarrel

  • Foregrip: Reduces recoil and improves accuracy when firing from hip. All-around beneficial.
  • Grenade Launcher: Adds an underbarrel grenade (1 per reload). Excellent for crowd control.
  • Bipod: Massive accuracy bonus when deployed (prone or on cover). Best for LMGs and DMRs.
  • Laser Sight: Improves hip-fire accuracy and target tracking. Best for close-quarters weapons.

Magazine & Internal

  • Extended Mag: Increases magazine size by 50%. Essential for LMGs and high-fire-rate weapons.
  • Fast Mag: Faster reload speed, same capacity. Best for weapons with long reloads.
  • Match Grade Barrel: Significant accuracy and damage bonus, expensive. Best for precision builds.
  • Lightweight Frame: Faster handling and ADS, slight durability loss. Best for aggressive playstyles.
RECOMMENDED ATTACHMENT SETUP

For most players on the M41A Pulse Rifle: Holographic Sight + Compensator + Foregrip + Extended Mag. This setup maximizes controllability and uptime, which are more valuable than raw damage for most encounters.

Recommended Loadouts

All-Rounder Loadout (Beginners)

  • Primary: M41A Pulse Rifle (Holo + Compensator + Foregrip + Extended Mag)
  • Secondary: M4A3 Service Rifle (ACOG + Muzzle Brake + Bipod)
  • Sidearm: .44 Magnum
  • Class: Gunner
  • Best For: Campaign, general use, learning the game

Horde Mode Loadout

  • Primary: AA-12 Auto Shotgun (Laser Sight + Extended Mag + Lightweight Frame)
  • Secondary: M56 Smart Gun (Compensator + Foregrip + Extended Mag)
  • Sidearm: SMG Sidearm
  • Class: Demolisher or Expert (Horde Master)
  • Best For: Horde Mode, close-quarters maps, crowd control

High Difficulty Loadout (Insane/Nightmare)

  • Primary: M14 DMR (Variable Zoom + Match Grade Barrel + Bipod + Fast Mag)
  • Secondary: M41A Pulse Rifle (Holo + Compensator + Foregrip)
  • Sidearm: .44 Magnum
  • Class: Recon or Doc
  • Best For: Precision weak point damage, eliminating elites, staying alive

Solo Play Loadout

  • Primary: M41A Pulse Rifle (Holo + Compensator + Grenade Launcher + Extended Mag)
  • Secondary: M240B LMG (ACOG + Compensator + Bipod + Extended Mag)
  • Sidearm: .44 Magnum
  • Class: Technician (sentry turrets = extra firepower)
  • Best For: Solo campaign, handling multiple enemy types alone

How to Unlock Weapons

Weapons are unlocked through several methods in Fireteam Elite 2:

  1. Account Level: Most base weapons unlock at specific account levels (5, 10, 15, 20, 25)
  2. Class Level: Some weapons are unlocked by leveling specific classes to Level 5 and Level 10
  3. Campaign Progress: Certain weapons unlock after completing specific missions
  4. Challenge Cards: Completing challenge card objectives can unlock weapon variants and skins
  5. Horde Mode: Reaching wave milestones (10, 25, 50) unlocks exclusive weapon attachments and cosmetics
  6. Pre-order / Edition Bonuses: Premium and 40th Anniversary editions include exclusive weapon skins and early unlocks
NOTE

Weapon skins and cosmetics are separate from weapon unlocks. You can use any skin on a weapon you have unlocked, but pre-order skins do not unlock the weapon itself.

FAQ

What is the best weapon in Aliens: Fireteam Elite 2? +
The M41A Pulse Rifle is the best all-around weapon, with high fire rate, large magazine, and manageable recoil. For specific scenarios: the M56 Smart Gun is best for sustained damage, the AA-12 for close quarters, and the M14 DMR for precision. The "best" weapon depends on your class and playstyle.
Can I use any weapon on any class? +
Base classes have weapon proficiency bonuses that make certain weapon types more effective, but you can equip any weapon on any class. The Expert Class has no weapon restrictions and can use any weapon type at full effectiveness. We recommend using weapons that match your class proficiency for maximum damage.
How do I get the underbarrel grenade launcher attachment? +
The underbarrel grenade launcher is unlocked by reaching Account Level 20 or by completing the campaign on Hardened difficulty. It can be equipped on most assault rifles and some precision rifles. It fires a single grenade per reload cycle and is excellent for crowd control and elite enemy damage.
Are there DLC weapons in Fireteam Elite 2? +
At launch, all weapons are included in the base game. The Pathogen expansion from the first game is not directly ported, but some weapon designs inspired by Pathogen enemies appear as cosmetic skins. Future DLC may add new weapon types — check the Release & Editions page for updates.